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author | Saracen <SaracenOne@gmail.com> | 2015-11-08 03:21:06 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2015-11-08 03:54:55 +0000 |
commit | c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (patch) | |
tree | d2512815b6892a1a5ede56f7c220f24999eeb723 /scene/resources/shader_graph.cpp | |
parent | 3fcfdfec0ac5175f55527b3ec95d14d48bf29dd2 (diff) | |
download | redot-engine-c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b.tar.gz |
New shader feature: change the colour of shadows on a per-material basis.
Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/resources/shader_graph.cpp')
-rw-r--r-- | scene/resources/shader_graph.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 49a1bdccb1..da4857ccca 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1435,6 +1435,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN}, //light out {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Shadow", "SHADOW", "",SLOT_TYPE_VEC, SLOT_OUT }, //canvas item vertex in {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN}, |