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authorSaracen <SaracenOne@gmail.com>2015-11-08 03:21:06 +0000
committerSaracen <SaracenOne@gmail.com>2015-11-08 03:54:55 +0000
commitc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (patch)
treed2512815b6892a1a5ede56f7c220f24999eeb723 /scene/resources/shader_graph.cpp
parent3fcfdfec0ac5175f55527b3ec95d14d48bf29dd2 (diff)
downloadredot-engine-c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b.tar.gz
New shader feature: change the colour of shadows on a per-material basis.
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/resources/shader_graph.cpp')
-rw-r--r--scene/resources/shader_graph.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 49a1bdccb1..da4857ccca 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1435,6 +1435,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
{MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN},
//light out
{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Shadow", "SHADOW", "",SLOT_TYPE_VEC, SLOT_OUT },
//canvas item vertex in
{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN},