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| author | reduz <reduzio@gmail.com> | 2021-02-11 14:18:45 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-02-11 15:44:28 -0300 |
| commit | f8d03b98e7eeeb726af4f653f1fde8b063cbad14 (patch) | |
| tree | 69b180a08d668e49aceca16ff9067c70da00f0ea /scene/resources/visual_shader.cpp | |
| parent | e5bb89cdd5e92fa6fdeff78aad08bf0cbfbcc692 (diff) | |
| download | redot-engine-f8d03b98e7eeeb726af4f653f1fde8b063cbad14.tar.gz | |
Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
| -rw-r--r-- | scene/resources/visual_shader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 73fd01fb00..219cd84aa0 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1095,6 +1095,12 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { return false; } +void VisualShader::reset_state() { +#ifndef _MSC_VER +#warning everything needs to be cleared here +#endif + emit_changed(); +} void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { //mode p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky")); |
