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author | Aaron Franke <arnfranke@yahoo.com> | 2021-04-28 03:36:08 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | 08a85352fbf03e392d9fe9ffa2db067d1fea8488 (patch) | |
tree | 56b06ff18d3da46b87e074f62fbc35fe1b948eee /scene/resources/visual_shader_nodes.cpp | |
parent | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (diff) | |
download | redot-engine-08a85352fbf03e392d9fe9ffa2db067d1fea8488.tar.gz |
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a934417650..998fae0ae9 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -402,7 +402,7 @@ void VisualShaderNodeTransformConstant::_bind_methods() { ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "constant"), "set_constant", "get_constant"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant"); } VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() { @@ -4342,7 +4342,7 @@ void VisualShaderNodeTransformUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value"); } bool VisualShaderNodeTransformUniform::is_show_prop_names() const { |