diff options
author | reduz <reduzio@gmail.com> | 2021-07-17 18:22:52 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-07-18 21:20:02 -0300 |
commit | 6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch) | |
tree | 9b68d49611f1b732e4f3901ff12e3b678d45adbd /scene/resources/visual_shader_nodes.cpp | |
parent | b76dfde329592ecfd6f6b952082ae21859039e67 (diff) | |
download | redot-engine-6631f66c2a9d54dc80d57df60376c84ce1252d08.tar.gz |
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 79ea9d72df..c090ce78ee 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -707,7 +707,7 @@ void VisualShaderNodeTexture::set_source(Source p_source) { break; } emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { @@ -1076,7 +1076,7 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader void VisualShaderNodeSample3D::set_source(Source p_source) { source = p_source; emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const { @@ -1366,7 +1366,7 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { void VisualShaderNodeCubemap::set_source(Source p_source) { source = p_source; emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { |