summaryrefslogtreecommitdiffstats
path: root/scene/resources/visual_shader_nodes.cpp
diff options
context:
space:
mode:
authorYuri Roubinsky <chaosus89@gmail.com>2021-11-05 22:57:24 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-11-06 17:45:38 +0300
commit80b563672b075fb4b0eff691177f84d44e36bc39 (patch)
tree50cb8839799e3eb74a6cfc996e120186c60563bb /scene/resources/visual_shader_nodes.cpp
parent56cfebbe98ef18d91b891dbbde96081343d5b4cc (diff)
downloadredot-engine-80b563672b075fb4b0eff691177f84d44e36bc39.tar.gz
Added `MeshEmitter` node for particles in visual shader
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index c3d9ef7b04..5a61df4a03 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -494,11 +494,6 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
return "";
}
-static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
- static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
- return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
-}
-
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex");