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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-09 20:29:06 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-10 17:41:17 +0100
commit92e9cca5be9158272329a3cd71ffda7dc09bb0cd (patch)
tree89ebb7641d0466241482df19211256cba9fcbd42 /scene/resources/visual_shader_nodes.cpp
parent4f9b6d9a3f7ba9315312c563ca6f805b60b635ab (diff)
downloadredot-engine-92e9cca5be9158272329a3cd71ffda7dc09bb0cd.tar.gz
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 51e7ec8092..9e60a1243f 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -4877,8 +4877,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -4967,7 +4967,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
- BIND_ENUM_CONSTANT(TYPE_ANISO);
+ BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
@@ -5154,8 +5154,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5227,8 +5227,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5300,8 +5300,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";