diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-17 01:08:21 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch) | |
tree | 7cee99845cc6bf2db8a48f7776efb046c7990a67 /scene/resources/visual_shader_nodes.cpp | |
parent | b80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff) | |
download | redot-engine-de3f6699a5192153e9882a62b58b9ca6cd82ee2d.tar.gz |
Rename Transform to Transform3D in core
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e7cc78cb3a..a934417650 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -341,10 +341,10 @@ void VisualShaderNodeVec3Constant::_bind_methods() { VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { } -////////////// Transform +////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { - return "Transform"; + return "Transform3D"; } int VisualShaderNodeTransformConstant::get_input_port_count() const { @@ -372,7 +372,7 @@ String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const } String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - Transform t = constant; + Transform3D t = constant; t.basis.transpose(); String code = "\t" + p_output_vars[0] + " = mat4("; @@ -383,12 +383,12 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis return code; } -void VisualShaderNodeTransformConstant::set_constant(Transform p_value) { +void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) { constant = p_value; emit_changed(); } -Transform VisualShaderNodeTransformConstant::get_constant() const { +Transform3D VisualShaderNodeTransformConstant::get_constant() const { return constant; } @@ -1901,8 +1901,8 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - set_input_port_default_value(0, Transform()); - set_input_port_default_value(1, Transform()); + set_input_port_default_value(0, Transform3D()); + set_input_port_default_value(1, Transform3D()); } ////////////// TransformVec Mult @@ -1975,7 +1975,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); set_input_port_default_value(1, Vector3()); } @@ -2496,7 +2496,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Dot Product @@ -2611,7 +2611,7 @@ String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualSha } VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Scalar Derivative Function @@ -3622,7 +3622,7 @@ String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, Vi } VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Float Uniform @@ -4308,12 +4308,12 @@ bool VisualShaderNodeTransformUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) { +void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) { default_value = p_value; emit_changed(); } -Transform VisualShaderNodeTransformUniform::get_default_value() const { +Transform3D VisualShaderNodeTransformUniform::get_default_value() const { return default_value; } @@ -5025,8 +5025,8 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { set_input_port_default_value(2, false); break; case OP_TYPE_TRANSFORM: - set_input_port_default_value(1, Transform()); - set_input_port_default_value(2, Transform()); + set_input_port_default_value(1, Transform3D()); + set_input_port_default_value(2, Transform3D()); break; default: break; @@ -5405,8 +5405,8 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { simple_decl = true; break; case CTYPE_TRANSFORM: - set_input_port_default_value(0, Transform()); - set_input_port_default_value(1, Transform()); + set_input_port_default_value(0, Transform3D()); + set_input_port_default_value(1, Transform3D()); simple_decl = true; break; } |