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authorYuri Roubinsky <chaosus89@gmail.com>2020-09-15 10:57:40 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-06-07 20:33:17 +0300
commitf632e36ae5fbc8499eb0bdac753bfd864759cbbb (patch)
tree2043999161236429a17021312c1289d598818a4e /scene/resources/visual_shader_nodes.cpp
parent3041becc644e5feaef6133afeaf801659ec886c4 (diff)
downloadredot-engine-f632e36ae5fbc8499eb0bdac753bfd864759cbbb.tar.gz
Continuation of work on visual particles system
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 5bcc6dda97..d3b094de31 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -860,7 +860,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
}
String id = make_unique_id(p_type, p_id, "curve");
String code;
- code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n";
+ code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n";
return code;
}