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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-14 13:38:22 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-15 19:10:51 +0300 |
commit | e537a1f10ec32e9e2daecb171128c3f63f0bcc97 (patch) | |
tree | b88da8f3e3336b42c3470a0922294e97619e6a5a /scene/resources/visual_shader_particle_nodes.cpp | |
parent | 966559c3bdcdc7eeb0cd04098520250580ea3a04 (diff) | |
download | redot-engine-e537a1f10ec32e9e2daecb171128c3f63f0bcc97.tar.gz |
Added missed limiters for Visual Shader node enums
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 2250cf8d95..5fe801e037 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -402,15 +402,16 @@ String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, Vi } void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); - if (p_op_type != op_type) { - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - } + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + if (p_op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 1.0); + } else { + set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); } op_type = p_op_type; emit_changed(); @@ -500,8 +501,6 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; break; - case MODE_MAX: - break; default: break; } @@ -510,6 +509,10 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V } void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { + ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX)); + if (mode == p_mode) { + return; + } mode = p_mode; emit_changed(); } |