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author | Kyle Luce <razzlegames@gmail.com> | 2016-07-17 11:09:47 -0700 |
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committer | Kyle Luce <razzlegames@gmail.com> | 2016-07-17 11:09:47 -0700 |
commit | 4e69bc3bff38db3e22f0171e55355205277f8bde (patch) | |
tree | 479fea47a142970aac667cd72a9752d67d94a70f /scene/resources | |
parent | 7b28976af5c4c1bb7bf49028d7e9fde5465d7d2e (diff) | |
download | redot-engine-4e69bc3bff38db3e22f0171e55355205277f8bde.tar.gz |
Could not use pre multiply alpha for material in editor
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
a blend mode is added
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index f6213f74e8..9dc54ef0e4 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -68,7 +68,7 @@ void Material::set_flag(Flag p_flag,bool p_enabled) { void Material::set_blend_mode(BlendMode p_blend_mode) { - ERR_FAIL_INDEX(p_blend_mode,3); + ERR_FAIL_INDEX(p_blend_mode,4); blend_mode=p_blend_mode; VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode); _change_notify(); |