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authorRémi Verschelde <rverschelde@gmail.com>2016-10-30 18:44:57 +0100
committerRémi Verschelde <rverschelde@gmail.com>2016-11-01 00:33:51 +0100
commit97c8508f5e4f57b1048830d44e76e1f4517fd449 (patch)
tree3d6af30f519a2a7788e596f21d91f3ecfa399864 /scene/resources
parent681575fa7123592897090c6cce44402c4e45baeb (diff)
downloadredot-engine-97c8508f5e4f57b1048830d44e76e1f4517fd449.tar.gz
style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/default_theme/make_header.py52
1 files changed, 26 insertions, 26 deletions
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index 2d3f989e01..ce05357095 100644
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -22,21 +22,21 @@ f.write("\n\n\n");
for x in pixmaps:
- var_str=x[:-4]+"_png";
+ var_str=x[:-4]+"_png";
- f.write("static const unsigned char "+ var_str +"[]={\n");
+ f.write("static const unsigned char "+ var_str +"[]={\n");
- pngf=open(x,"rb");
+ pngf=open(x,"rb");
- b=pngf.read(1);
- while(len(b)==1):
- f.write(hex(ord(b)))
- b=pngf.read(1);
- if (len(b)==1):
- f.write(",")
+ b=pngf.read(1);
+ while(len(b)==1):
+ f.write(hex(ord(b)))
+ b=pngf.read(1);
+ if (len(b)==1):
+ f.write(",")
- f.write("\n};\n\n\n");
- pngf.close();
+ f.write("\n};\n\n\n");
+ pngf.close();
#Generate shaders block
@@ -48,25 +48,25 @@ f.write("\n\n\n");
for x in shaders:
- var_str=x[:-4]+"_shader_code";
+ var_str=x[:-4]+"_shader_code";
- f.write("static const char *"+ var_str +"=\n");
+ f.write("static const char *"+ var_str +"=\n");
- sf=open(x,"rb");
+ sf=open(x,"rb");
- b=sf.readline();
- while(b!=""):
- if (b.endswith("\r\n")):
- b=b[:-2]
- if (b.endswith("\n")):
- b=b[:-1]
- f.write(" \""+b)
- b=sf.readline();
- if (b!=""):
- f.write("\"\n")
+ b=sf.readline();
+ while(b!=""):
+ if (b.endswith("\r\n")):
+ b=b[:-2]
+ if (b.endswith("\n")):
+ b=b[:-1]
+ f.write(" \""+b)
+ b=sf.readline();
+ if (b!=""):
+ f.write("\"\n")
- f.write("\";\n\n\n");
- sf.close();
+ f.write("\";\n\n\n");
+ sf.close();
f.close();