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author | Juan Linietsky <reduzio@gmail.com> | 2014-05-29 10:56:39 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-29 10:56:39 -0300 |
commit | 6f0b4678e26c04abfc88c0226c803e78a108de98 (patch) | |
tree | 51b99b2ece75e5782c0b14c97bb6913c48e7f363 /scene/scene_string_names.cpp | |
parent | d9adf2627a70ab37408aca9ae4140c6280dfe6df (diff) | |
download | redot-engine-6f0b4678e26c04abfc88c0226c803e78a108de98.tar.gz |
More 3D Improvements
-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 5c54bd74e3..a8e4c80f89 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -137,5 +137,7 @@ SceneStringNames::SceneStringNames() { drop_data = StaticCString::create("drop_data"); can_drop_data = StaticCString::create("can_drop_data"); + _im_update = StaticCString::create("_im_update"); + _queue_update = StaticCString::create("_queue_update"); } |