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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/scene_string_names.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* scene_string_names.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCENE_STRING_NAMES_H
+#define SCENE_STRING_NAMES_H
+
+#include "string_db.h"
+
+class SceneStringNames {
+
+friend void register_scene_types();
+friend void unregister_scene_types();
+
+ static SceneStringNames* singleton;
+
+ static void create() { singleton = memnew(SceneStringNames); }
+ static void free() { memdelete( singleton); singleton=NULL; }
+
+ SceneStringNames();
+public:
+ _FORCE_INLINE_ static SceneStringNames* get_singleton() { return singleton; }
+
+
+ StringName resized;
+ StringName dot;
+ StringName doubledot;
+ StringName draw;
+ StringName hide;
+ StringName visibility_changed;
+ StringName input_event;
+ StringName _input_event;
+ StringName item_rect_changed;
+ StringName shader_shader;
+ StringName enter_scene;
+ StringName exit_scene;
+ StringName size_flags_changed;
+ StringName minimum_size_changed;
+ StringName idle;
+ StringName iteration;
+ StringName update;
+
+ StringName line_separation;
+
+ StringName mouse_enter;
+ StringName mouse_exit;
+ StringName focus_enter;
+ StringName focus_exit;
+
+ StringName sort_children;
+
+ StringName finished;
+ StringName animation_changed;
+
+ StringName body_enter_shape;
+ StringName body_enter;
+ StringName body_exit_shape;
+ StringName body_exit;
+
+
+ StringName _get_gizmo_geometry;
+ StringName _can_gizmo_scale;
+
+ StringName _fixed_process;
+ StringName _process;
+ StringName _enter_world;
+ StringName _exit_world;
+ StringName _enter_scene;
+ StringName _exit_scene;
+ StringName _draw;
+ StringName _input;
+ StringName _ready;
+
+ StringName _update_scroll;
+ StringName _update_xform;
+
+ StringName _proxgroup_add;
+ StringName _proxgroup_remove;
+
+ StringName grouped;
+ StringName ungrouped;
+
+ StringName has_point;
+ StringName get_drag_data;
+ StringName can_drop_data;
+ StringName drop_data;
+
+ StringName enter_screen;
+ StringName exit_screen;
+ StringName enter_viewport;
+ StringName exit_viewport;
+ StringName enter_camera;
+ StringName exit_camera;
+
+ StringName _body_enter_scene;
+ StringName _body_exit_scene;
+
+ StringName changed;
+ StringName _shader_changed;
+
+ StringName _spatial_editor_group;
+ StringName _request_gizmo;
+
+ StringName offset;
+ StringName unit_offset;
+ StringName rotation_mode;
+ StringName v_offset;
+ StringName h_offset;
+
+ StringName transform_pos;
+ StringName transform_rot;
+ StringName transform_scale;
+
+ StringName _update_remote;
+ StringName _update_pairs;
+
+ StringName area_enter;
+ StringName area_exit;
+
+ StringName get_minimum_size;
+
+ StringName play_play;
+
+};
+
+
+#endif // SCENE_STRING_NAMES_H