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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/scene_string_names.h
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index dd4f8789c2..11799b9e86 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -56,8 +56,8 @@ public:
StringName _input_event;
StringName item_rect_changed;
StringName shader_shader;
- StringName enter_scene;
- StringName exit_scene;
+ StringName enter_tree;
+ StringName exit_tree;
StringName size_flags_changed;
StringName minimum_size_changed;
StringName idle;
@@ -89,8 +89,8 @@ public:
StringName _process;
StringName _enter_world;
StringName _exit_world;
- StringName _enter_scene;
- StringName _exit_scene;
+ StringName _enter_tree;
+ StringName _exit_tree;
StringName _draw;
StringName _input;
StringName _ready;
@@ -116,8 +116,8 @@ public:
StringName enter_camera;
StringName exit_camera;
- StringName _body_enter_scene;
- StringName _body_exit_scene;
+ StringName _body_enter_tree;
+ StringName _body_exit_tree;
StringName changed;
StringName _shader_changed;