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authorkobewi <kobewi4e@gmail.com>2024-05-13 16:56:03 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-13 23:41:07 +0200
commit413c11357d039a03a8dca440a01951a637ae936b (patch)
treee96f5b865d7158aa69fcf1e422ffafdb59dc2411 /scene/scene_string_names.h
parentde196227e17126fa18716c4ed8e61108584116dc (diff)
downloadredot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz
Use Core/Scene stringnames consistently
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 0e3a2a403e..38c50d2124 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -152,7 +152,6 @@ public:
StringName camera_entered;
StringName camera_exited;
- StringName changed;
StringName _shader_changed;
StringName _spatial_editor_group;
@@ -167,10 +166,6 @@ public:
StringName v_offset;
StringName h_offset;
- StringName transform_pos;
- StringName transform_rot;
- StringName transform_scale;
-
StringName _update_remote;
StringName _update_pairs;