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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /scene/scene_string_names.h
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
downloadredot-engine-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 7143bd539f..32e51ce8f4 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -186,6 +186,12 @@ public:
StringName node_configuration_warning_changed;
+ enum {
+ MAX_MATERIALS=32
+ };
+ StringName mesh_materials[MAX_MATERIALS];
+ StringName _mesh_changed;
+
};