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author | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:18:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:19:11 -0300 |
commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /scene/scene_string_names.h | |
parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) | |
download | redot-engine-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r-- | scene/scene_string_names.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 7143bd539f..32e51ce8f4 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -186,6 +186,12 @@ public: StringName node_configuration_warning_changed; + enum { + MAX_MATERIALS=32 + }; + StringName mesh_materials[MAX_MATERIALS]; + StringName _mesh_changed; + }; |