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authorRémi Verschelde <rverschelde@gmail.com>2024-08-07 12:08:12 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-08-07 12:08:12 +0200
commit1e8bfdcd4f0c4e6750cb057295f19aba39801798 (patch)
tree51898f4a9262758947ac49c4618550e99e392022 /scene
parent7cf8e5ef2b75a089be3ccdd00e1ca431632f68a9 (diff)
parent602a348ab1d66ab018d03d70ffc1934ef98a7ed6 (diff)
downloadredot-engine-1e8bfdcd4f0c4e6750cb057295f19aba39801798.tar.gz
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
Make `Skeleton3D` bone simulator an internal child
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/skeleton_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 3d24b3bbe9..5a4e176e99 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() {
simulator = sim;
sim->is_compat = true;
sim->set_active(false); // Don't run unneeded process.
- add_child(simulator);
+ add_child(simulator, false, INTERNAL_MODE_BACK);
set_animate_physical_bones(animate_physical_bones);
}
#endif // _DISABLE_DEPRECATED