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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-07 12:08:12 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-07 12:08:12 +0200 |
commit | 1e8bfdcd4f0c4e6750cb057295f19aba39801798 (patch) | |
tree | 51898f4a9262758947ac49c4618550e99e392022 /scene | |
parent | 7cf8e5ef2b75a089be3ccdd00e1ca431632f68a9 (diff) | |
parent | 602a348ab1d66ab018d03d70ffc1934ef98a7ed6 (diff) | |
download | redot-engine-1e8bfdcd4f0c4e6750cb057295f19aba39801798.tar.gz |
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
Make `Skeleton3D` bone simulator an internal child
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 3d24b3bbe9..5a4e176e99 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() { simulator = sim; sim->is_compat = true; sim->set_active(false); // Don't run unneeded process. - add_child(simulator); + add_child(simulator, false, INTERNAL_MODE_BACK); set_animate_physical_bones(animate_physical_bones); } #endif // _DISABLE_DEPRECATED |