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authorJuan Linietsky <reduzio@gmail.com>2019-06-10 12:38:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit4f163972bbd9c7379b01a1f9aa5310646ca7865e (patch)
tree3bbf4693663d8fc071912c114af782736ea17168 /scene
parent1522d8c3ee6ddf43267f124940f4e43612058407 (diff)
downloadredot-engine-4f163972bbd9c7379b01a1f9aa5310646ca7865e.tar.gz
Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator * Removed redudant methods get and getptr, only getornull is supported now.
Diffstat (limited to 'scene')
-rw-r--r--scene/animation/skeleton_ik.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
index 9ae010dc4e..f14ade2bd4 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/animation/skeleton_ik.h
@@ -98,7 +98,7 @@ class FabrikInverseKinematic {
};
public:
- struct Task : public RID_Data {
+ struct Task {
RID self;
Skeleton *skeleton;