diff options
author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-08-07 11:38:16 +0200 |
---|---|---|
committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-08-07 11:38:16 +0200 |
commit | 602a348ab1d66ab018d03d70ffc1934ef98a7ed6 (patch) | |
tree | 8a4ec3b4552444c3961f8a962786f95e73e8eae3 /scene | |
parent | eabeafd8c3d3fb346853eb1c590ae54b8aa4cd14 (diff) | |
download | redot-engine-602a348ab1d66ab018d03d70ffc1934ef98a7ed6.tar.gz |
Make `Skeleton3D` bone simulator an internal child
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 3d24b3bbe9..5a4e176e99 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() { simulator = sim; sim->is_compat = true; sim->set_active(false); // Don't run unneeded process. - add_child(simulator); + add_child(simulator, false, INTERNAL_MODE_BACK); set_animate_physical_bones(animate_physical_bones); } #endif // _DISABLE_DEPRECATED |