diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-08-01 02:19:01 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-16 16:33:15 +0200 |
commit | 6595395b8baa1cb6938fad57561326b4aba8ce7e (patch) | |
tree | 3429bae6c0e29c6f50dd1beedb1c17cdf8807ecb /scene | |
parent | a7756d530e27e17bede5f223f3f7b6c38fd9ef7c (diff) | |
download | redot-engine-6595395b8baa1cb6938fad57561326b4aba8ce7e.tar.gz |
Fix LightmapGI not taking environment sky rotation into account when baking
The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.
Co-authored-by: Per Melin <git@melin.net>
(cherry picked from commit 661cf1f3515ab53c002d2824876dd955b06e9e50)
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index bf928580e4..3f8b0dfb8e 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1072,6 +1072,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa if (env.is_valid()) { environment_image = RS::get_singleton()->environment_bake_panorama(env->get_rid(), true, Size2i(128, 64)); + environment_transform = Basis::from_euler(env->get_sky_rotation()).inverse(); } } } break; |