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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /servers/arvr_server.cpp
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
downloadredot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'servers/arvr_server.cpp')
-rw-r--r--servers/arvr_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index 4b3417db6c..724414ae96 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -343,7 +343,7 @@ uint64_t ARVRServer::get_last_frame_usec() {
};
void ARVRServer::_process() {
- /* called from visual_server_viewport.draw_viewports right before we start drawing our viewports */
+ /* called from rendering_server_viewport.draw_viewports right before we start drawing our viewports */
/* mark for our frame timing */
last_process_usec = OS::get_singleton()->get_ticks_usec();