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author | Adam Scott <ascott.ca@gmail.com> | 2024-07-12 10:49:59 -0400 |
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committer | Adam Scott <ascott.ca@gmail.com> | 2024-07-17 10:45:38 -0400 |
commit | 2f5f84b4701b80ea3cf6067d8f15035f221918b1 (patch) | |
tree | d0fecaf5de886b2f8a0c81eb5797bcd43079e1ef /servers/audio/audio_stream.h | |
parent | 0918fd2a213021e7bba4765c6398359c729d3fb4 (diff) | |
download | redot-engine-2f5f84b4701b80ea3cf6067d8f15035f221918b1.tar.gz |
Fix audio samples not being able to be "finished"
Diffstat (limited to 'servers/audio/audio_stream.h')
-rw-r--r-- | servers/audio/audio_stream.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index 9149109381..0ca4777d5c 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -49,7 +49,6 @@ class AudioSamplePlayback : public RefCounted { public: Ref<AudioStream> stream; - ObjectID player_id; float offset = 0.0f; Vector<AudioFrame> volume_vector; StringName bus; |