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authorAdam Scott <ascott.ca@gmail.com>2024-07-12 10:49:59 -0400
committerAdam Scott <ascott.ca@gmail.com>2024-07-17 10:45:38 -0400
commit2f5f84b4701b80ea3cf6067d8f15035f221918b1 (patch)
treed0fecaf5de886b2f8a0c81eb5797bcd43079e1ef /servers/audio/audio_stream.h
parent0918fd2a213021e7bba4765c6398359c729d3fb4 (diff)
downloadredot-engine-2f5f84b4701b80ea3cf6067d8f15035f221918b1.tar.gz
Fix audio samples not being able to be "finished"
Diffstat (limited to 'servers/audio/audio_stream.h')
-rw-r--r--servers/audio/audio_stream.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 9149109381..0ca4777d5c 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -49,7 +49,6 @@ class AudioSamplePlayback : public RefCounted {
public:
Ref<AudioStream> stream;
- ObjectID player_id;
float offset = 0.0f;
Vector<AudioFrame> volume_vector;
StringName bus;