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authorHein-Pieter van Braam <hp@tmm.cx>2018-07-25 03:11:03 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-07-26 00:54:16 +0200
commit0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch)
tree18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /servers/audio/effects/audio_effect_chorus.cpp
parent9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff)
downloadredot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
Diffstat (limited to 'servers/audio/effects/audio_effect_chorus.cpp')
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index f2f554a09b..fd9e3311e7 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -53,7 +53,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A
//fill ringbuffer
for (int i = 0; i < p_frame_count; i++) {
- audio_buffer[(buffer_pos + i) & buffer_mask] = p_src_frames[i];
+ audio_buffer.write[(buffer_pos + i) & buffer_mask] = p_src_frames[i];
p_dst_frames[i] = p_src_frames[i] * base->dry;
}
@@ -175,7 +175,7 @@ Ref<AudioEffectInstance> AudioEffectChorus::instance() {
ins->buffer_pos = 0;
ins->audio_buffer.resize(ringbuff_size);
for (int i = 0; i < ringbuff_size; i++) {
- ins->audio_buffer[i] = AudioFrame(0, 0);
+ ins->audio_buffer.write[i] = AudioFrame(0, 0);
}
return ins;