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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 14:29:06 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit07bc4e2f96f8f47991339654ff4ab16acc19d44f (patch)
tree43cdc7cfe8239c23065616a931de3769d2db1e86 /servers/audio/effects/audio_effect_delay.cpp
parent0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (diff)
downloadredot-engine-07bc4e2f96f8f47991339654ff4ab16acc19d44f.tar.gz
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.cpp')
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index 2a613ad4f1..00cf7a0e70 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -153,6 +153,7 @@ float AudioEffectDelay::get_dry() {
void AudioEffectDelay::set_tap1_active(bool p_active) {
tap_1_active = p_active;
}
+
bool AudioEffectDelay::is_tap1_active() const {
return tap_1_active;
}
@@ -160,6 +161,7 @@ bool AudioEffectDelay::is_tap1_active() const {
void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) {
tap_1_delay_ms = p_delay_ms;
}
+
float AudioEffectDelay::get_tap1_delay_ms() const {
return tap_1_delay_ms;
}
@@ -167,6 +169,7 @@ float AudioEffectDelay::get_tap1_delay_ms() const {
void AudioEffectDelay::set_tap1_level_db(float p_level_db) {
tap_1_level = p_level_db;
}
+
float AudioEffectDelay::get_tap1_level_db() const {
return tap_1_level;
}
@@ -174,6 +177,7 @@ float AudioEffectDelay::get_tap1_level_db() const {
void AudioEffectDelay::set_tap1_pan(float p_pan) {
tap_1_pan = p_pan;
}
+
float AudioEffectDelay::get_tap1_pan() const {
return tap_1_pan;
}
@@ -181,6 +185,7 @@ float AudioEffectDelay::get_tap1_pan() const {
void AudioEffectDelay::set_tap2_active(bool p_active) {
tap_2_active = p_active;
}
+
bool AudioEffectDelay::is_tap2_active() const {
return tap_2_active;
}
@@ -188,6 +193,7 @@ bool AudioEffectDelay::is_tap2_active() const {
void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) {
tap_2_delay_ms = p_delay_ms;
}
+
float AudioEffectDelay::get_tap2_delay_ms() const {
return tap_2_delay_ms;
}
@@ -195,6 +201,7 @@ float AudioEffectDelay::get_tap2_delay_ms() const {
void AudioEffectDelay::set_tap2_level_db(float p_level_db) {
tap_2_level = p_level_db;
}
+
float AudioEffectDelay::get_tap2_level_db() const {
return tap_2_level;
}
@@ -202,6 +209,7 @@ float AudioEffectDelay::get_tap2_level_db() const {
void AudioEffectDelay::set_tap2_pan(float p_pan) {
tap_2_pan = p_pan;
}
+
float AudioEffectDelay::get_tap2_pan() const {
return tap_2_pan;
}
@@ -209,6 +217,7 @@ float AudioEffectDelay::get_tap2_pan() const {
void AudioEffectDelay::set_feedback_active(bool p_active) {
feedback_active = p_active;
}
+
bool AudioEffectDelay::is_feedback_active() const {
return feedback_active;
}
@@ -216,6 +225,7 @@ bool AudioEffectDelay::is_feedback_active() const {
void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) {
feedback_delay_ms = p_delay_ms;
}
+
float AudioEffectDelay::get_feedback_delay_ms() const {
return feedback_delay_ms;
}
@@ -223,6 +233,7 @@ float AudioEffectDelay::get_feedback_delay_ms() const {
void AudioEffectDelay::set_feedback_level_db(float p_level_db) {
feedback_level = p_level_db;
}
+
float AudioEffectDelay::get_feedback_level_db() const {
return feedback_level;
}
@@ -230,6 +241,7 @@ float AudioEffectDelay::get_feedback_level_db() const {
void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) {
feedback_lowpass = p_lowpass;
}
+
float AudioEffectDelay::get_feedback_lowpass() const {
return feedback_lowpass;
}