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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /servers/audio/effects/audio_effect_delay.cpp | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) | |
download | redot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_delay.cpp | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index fa57a94977..2a613ad4f1 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -33,11 +33,9 @@ #include "servers/audio_server.h" void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { - int todo = p_frame_count; while (todo) { - int to_mix = MIN(todo, 256); //can't mix too much _process_chunk(p_src_frames, p_dst_frames, to_mix); @@ -50,7 +48,6 @@ void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFram } void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { - float main_level_f = base->dry; float mix_rate = AudioServer::get_singleton()->get_mix_rate(); @@ -87,7 +84,6 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au AudioFrame *fb_buf = feedback_buffer.ptrw(); for (int i = 0; i < p_frame_count; i++) { - rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i]; AudioFrame main_val = src[i] * main_level_f; @@ -147,125 +143,98 @@ Ref<AudioEffectInstance> AudioEffectDelay::instance() { } void AudioEffectDelay::set_dry(float p_dry) { - dry = p_dry; } float AudioEffectDelay::get_dry() { - return dry; } void AudioEffectDelay::set_tap1_active(bool p_active) { - tap_1_active = p_active; } bool AudioEffectDelay::is_tap1_active() const { - return tap_1_active; } void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) { - tap_1_delay_ms = p_delay_ms; } float AudioEffectDelay::get_tap1_delay_ms() const { - return tap_1_delay_ms; } void AudioEffectDelay::set_tap1_level_db(float p_level_db) { - tap_1_level = p_level_db; } float AudioEffectDelay::get_tap1_level_db() const { - return tap_1_level; } void AudioEffectDelay::set_tap1_pan(float p_pan) { - tap_1_pan = p_pan; } float AudioEffectDelay::get_tap1_pan() const { - return tap_1_pan; } void AudioEffectDelay::set_tap2_active(bool p_active) { - tap_2_active = p_active; } bool AudioEffectDelay::is_tap2_active() const { - return tap_2_active; } void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) { - tap_2_delay_ms = p_delay_ms; } float AudioEffectDelay::get_tap2_delay_ms() const { - return tap_2_delay_ms; } void AudioEffectDelay::set_tap2_level_db(float p_level_db) { - tap_2_level = p_level_db; } float AudioEffectDelay::get_tap2_level_db() const { - return tap_2_level; } void AudioEffectDelay::set_tap2_pan(float p_pan) { - tap_2_pan = p_pan; } float AudioEffectDelay::get_tap2_pan() const { - return tap_2_pan; } void AudioEffectDelay::set_feedback_active(bool p_active) { - feedback_active = p_active; } bool AudioEffectDelay::is_feedback_active() const { - return feedback_active; } void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) { - feedback_delay_ms = p_delay_ms; } float AudioEffectDelay::get_feedback_delay_ms() const { - return feedback_delay_ms; } void AudioEffectDelay::set_feedback_level_db(float p_level_db) { - feedback_level = p_level_db; } float AudioEffectDelay::get_feedback_level_db() const { - return feedback_level; } void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) { - feedback_lowpass = p_lowpass; } float AudioEffectDelay::get_feedback_lowpass() const { - return feedback_lowpass; } void AudioEffectDelay::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectDelay::set_dry); ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectDelay::get_dry); |