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author | Aaron Franke <arnfranke@yahoo.com> | 2020-04-03 05:50:40 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-01-09 03:47:14 -0500 |
commit | 1d5042c9e265219dec8da7311879f12ef3ef698b (patch) | |
tree | 9456ab509bbcaf26cad8dca32dbe18a3cca9277d /servers/audio/effects/audio_effect_delay.cpp | |
parent | 98ccaa1bad97bdb83b2afd6a4df6f7a392745592 (diff) | |
download | redot-engine-1d5042c9e265219dec8da7311879f12ef3ef698b.tar.gz |
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_delay.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index f04ab45ec1..ba50eeb0a3 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -75,7 +75,7 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au tap2_vol.r *= CLAMP(1.0 + base->tap_2_pan, 0, 1); // feedback lowpass here - float lpf_c = expf(-2.0 * Math_PI * base->feedback_lowpass / mix_rate); // 0 .. 10khz + float lpf_c = expf(-Math_TAU * base->feedback_lowpass / mix_rate); // 0 .. 10khz float lpf_ic = 1.0 - lpf_c; const AudioFrame *src = p_src_frames; |