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authorAaron Franke <arnfranke@yahoo.com>2020-04-03 05:50:40 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-01-09 03:47:14 -0500
commit1d5042c9e265219dec8da7311879f12ef3ef698b (patch)
tree9456ab509bbcaf26cad8dca32dbe18a3cca9277d /servers/audio/effects/audio_effect_distortion.cpp
parent98ccaa1bad97bdb83b2afd6a4df6f7a392745592 (diff)
downloadredot-engine-1d5042c9e265219dec8da7311879f12ef3ef698b.tar.gz
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Diffstat (limited to 'servers/audio/effects/audio_effect_distortion.cpp')
-rw-r--r--servers/audio/effects/audio_effect_distortion.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index 8f713ace22..b79434e7c2 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -36,8 +36,8 @@ void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, Audi
const float *src = (const float *)p_src_frames;
float *dst = (float *)p_dst_frames;
- //float lpf_c=expf(-2.0*Math_PI*keep_hf_hz.get()/(mix_rate*(float)OVERSAMPLE));
- float lpf_c = expf(-2.0 * Math_PI * base->keep_hf_hz / (AudioServer::get_singleton()->get_mix_rate()));
+ //float lpf_c=expf(-Math_TAU*keep_hf_hz.get()/(mix_rate*(float)OVERSAMPLE));
+ float lpf_c = expf(-Math_TAU * base->keep_hf_hz / (AudioServer::get_singleton()->get_mix_rate()));
float lpf_ic = 1.0 - lpf_c;
float drive_f = base->drive;