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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /servers/audio/effects/audio_effect_phaser.cpp | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) | |
download | redot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'servers/audio/effects/audio_effect_phaser.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_phaser.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index 3709b69d45..0d3d2f74a5 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -33,7 +33,6 @@ #include "servers/audio_server.h" void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { - float sampling_rate = AudioServer::get_singleton()->get_mix_rate(); float dmin = base->range_min / (sampling_rate / 2.0); @@ -42,7 +41,6 @@ void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFra float increment = 2.f * Math_PI * (base->rate / sampling_rate); for (int i = 0; i < p_frame_count; i++) { - phase += increment; while (phase >= Math_PI * 2.f) { @@ -91,54 +89,43 @@ Ref<AudioEffectInstance> AudioEffectPhaser::instance() { } void AudioEffectPhaser::set_range_min_hz(float p_hz) { - range_min = p_hz; } float AudioEffectPhaser::get_range_min_hz() const { - return range_min; } void AudioEffectPhaser::set_range_max_hz(float p_hz) { - range_max = p_hz; } float AudioEffectPhaser::get_range_max_hz() const { - return range_max; } void AudioEffectPhaser::set_rate_hz(float p_hz) { - rate = p_hz; } float AudioEffectPhaser::get_rate_hz() const { - return rate; } void AudioEffectPhaser::set_feedback(float p_fbk) { - feedback = p_fbk; } float AudioEffectPhaser::get_feedback() const { - return feedback; } void AudioEffectPhaser::set_depth(float p_depth) { - depth = p_depth; } float AudioEffectPhaser::get_depth() const { - return depth; } void AudioEffectPhaser::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_range_min_hz", "hz"), &AudioEffectPhaser::set_range_min_hz); ClassDB::bind_method(D_METHOD("get_range_min_hz"), &AudioEffectPhaser::get_range_min_hz); |