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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 15:47:28 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 15:47:28 +0100 |
commit | e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31 (patch) | |
tree | 21fd6bc7cd7824ba2ee55a4ed9fd65977f3c1fe2 /servers/audio/effects/audio_effect_pitch_shift.cpp | |
parent | 481e511082fbe746a9436d2a79d42c62ba2b039a (diff) | |
download | redot-engine-e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31.tar.gz |
Add a bunch of missing Godot headers in own files
Diffstat (limited to 'servers/audio/effects/audio_effect_pitch_shift.cpp')
-rw-r--r-- | servers/audio/effects/audio_effect_pitch_shift.cpp | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index 1222c7b1b2..e00755e1a0 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -1,6 +1,39 @@ +/*************************************************************************/ +/* audio_effect_pitch_shift.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "audio_effect_pitch_shift.h" + #include "servers/audio_server.h" #include "math_funcs.h" + +/* Thirdparty code, so disable clang-format with Godot style */ +/* clang-format off */ + /**************************************************************************** * * NAME: smbPitchShift.cpp @@ -39,7 +72,6 @@ * *****************************************************************************/ - void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata,int stride) { @@ -246,6 +278,8 @@ void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign) } } +/* Godot code again */ +/* clang-format on */ void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { |