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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 15:47:28 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 15:47:28 +0100
commite1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31 (patch)
tree21fd6bc7cd7824ba2ee55a4ed9fd65977f3c1fe2 /servers/audio/effects/audio_effect_pitch_shift.cpp
parent481e511082fbe746a9436d2a79d42c62ba2b039a (diff)
downloadredot-engine-e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31.tar.gz
Add a bunch of missing Godot headers in own files
Diffstat (limited to 'servers/audio/effects/audio_effect_pitch_shift.cpp')
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp36
1 files changed, 35 insertions, 1 deletions
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index 1222c7b1b2..e00755e1a0 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -1,6 +1,39 @@
+/*************************************************************************/
+/* audio_effect_pitch_shift.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "audio_effect_pitch_shift.h"
+
#include "servers/audio_server.h"
#include "math_funcs.h"
+
+/* Thirdparty code, so disable clang-format with Godot style */
+/* clang-format off */
+
/****************************************************************************
*
* NAME: smbPitchShift.cpp
@@ -39,7 +72,6 @@
*
*****************************************************************************/
-
void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata,int stride) {
@@ -246,6 +278,8 @@ void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign)
}
}
+/* Godot code again */
+/* clang-format on */
void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {