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authorHein-Pieter van Braam <hp@tmm.cx>2018-07-25 03:11:03 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-07-26 00:54:16 +0200
commit0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch)
tree18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /servers/audio/effects/eq.cpp
parent9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff)
downloadredot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
Diffstat (limited to 'servers/audio/effects/eq.cpp')
-rw-r--r--servers/audio/effects/eq.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp
index 9ef41191f5..b15fc7ecf4 100644
--- a/servers/audio/effects/eq.cpp
+++ b/servers/audio/effects/eq.cpp
@@ -108,9 +108,9 @@ void EQ::recalculate_band_coefficients() {
ERR_CONTINUE(roots == 0);
- band[i].c1 = 2.0 * ((0.5 - r1) / 2.0);
- band[i].c2 = 2.0 * r1;
- band[i].c3 = 2.0 * (0.5 + r1) * cos(th);
+ band.write[i].c1 = 2.0 * ((0.5 - r1) / 2.0);
+ band.write[i].c2 = 2.0 * r1;
+ band.write[i].c3 = 2.0 * (0.5 + r1) * cos(th);
//printf("band %i, coefs = %f,%f,%f\n",i,(float)bands[i].c1,(float)bands[i].c2,(float)bands[i].c3);
}
}
@@ -180,7 +180,7 @@ void EQ::set_bands(const Vector<float> &p_bands) {
band.resize(p_bands.size());
for (int i = 0; i < p_bands.size(); i++) {
- band[i].freq = p_bands[i];
+ band.write[i].freq = p_bands[i];
}
recalculate_band_coefficients();