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| author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-30 11:28:57 -0700 |
|---|---|---|
| committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-04 10:49:10 -0700 |
| commit | 3ae5687d48c0a933a684c863beadf769312ba1ac (patch) | |
| tree | 93cf244190994bbfec4872106765779c56b37e4b /servers/physics_3d/physics_server_3d_sw.cpp | |
| parent | 073db835692f0bef9e09a98ccd322f1c3c54acd4 (diff) | |
| download | redot-engine-3ae5687d48c0a933a684c863beadf769312ba1ac.tar.gz | |
Script interface improvements for test body motion
-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
Diffstat (limited to 'servers/physics_3d/physics_server_3d_sw.cpp')
| -rw-r--r-- | servers/physics_3d/physics_server_3d_sw.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 36f81e072d..b16e199a03 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -868,7 +868,7 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) { body->set_ray_pickable(p_enable); } -bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool PhysicsServer3DSW::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -876,7 +876,7 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, _update_shapes(); - return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude); + return body->get_space()->test_body_motion(body, p_parameters, r_result); } PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) { |
