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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-30 11:28:57 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-04 10:49:10 -0700
commit3ae5687d48c0a933a684c863beadf769312ba1ac (patch)
tree93cf244190994bbfec4872106765779c56b37e4b /servers/physics_3d/physics_server_3d_sw.cpp
parent073db835692f0bef9e09a98ccd322f1c3c54acd4 (diff)
downloadredot-engine-3ae5687d48c0a933a684c863beadf769312ba1ac.tar.gz
Script interface improvements for test body motion
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead)
Diffstat (limited to 'servers/physics_3d/physics_server_3d_sw.cpp')
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 36f81e072d..b16e199a03 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -868,7 +868,7 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
+bool PhysicsServer3DSW::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) {
Body3DSW *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -876,7 +876,7 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from,
_update_shapes();
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude);
+ return body->get_space()->test_body_motion(body, p_parameters, r_result);
}
PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {