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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-06-10 17:37:19 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-06 10:20:16 -0700
commit82ea2a7045e336bf4ce17358e2057558f89c3ac0 (patch)
tree3a1d5096b27926ffb19169f96558e75ee448ed85 /servers/physics_3d/physics_server_3d_sw.cpp
parente1ae2708ee52f8a0b361ecffd8567f304fad7f76 (diff)
downloadredot-engine-82ea2a7045e336bf4ce17358e2057558f89c3ac0.tar.gz
Proper support for custom mass properties in 2D/3D physics bodies
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D
Diffstat (limited to 'servers/physics_3d/physics_server_3d_sw.cpp')
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index a214e80c6c..8de54c5c48 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -643,20 +643,27 @@ uint32_t PhysicsServer3DSW::body_get_user_flags(RID p_body) const {
return 0;
};
-void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) {
+void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_param(p_param, p_value);
};
-real_t PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const {
+Variant PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
+void PhysicsServer3DSW::body_reset_mass_properties(RID p_body) {
+ Body3DSW *body = body_owner.getornull(p_body);
+ ERR_FAIL_COND(!body);
+
+ return body->reset_mass_properties();
+}
+
void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);