summaryrefslogtreecommitdiffstats
path: root/servers/physics_3d/physics_server_3d_sw.cpp
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-07 19:09:15 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-10 16:28:34 +0200
commitf0a145bbf52b44c5e45ee292935163bc882fa063 (patch)
tree8916dffc139c16b29aae63d969ad897f81246fa1 /servers/physics_3d/physics_server_3d_sw.cpp
parent56d712686496845cab3bfd6a6ed67e4efc2c39d5 (diff)
downloadredot-engine-f0a145bbf52b44c5e45ee292935163bc882fa063.tar.gz
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D method that was recently added.
Diffstat (limited to 'servers/physics_3d/physics_server_3d_sw.cpp')
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index f26129a404..c1a9d6259d 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -1584,6 +1584,10 @@ void PhysicsServer3DSW::set_active(bool p_active) {
active = p_active;
};
+void PhysicsServer3DSW::set_collision_iterations(int p_iterations) {
+ iterations = p_iterations;
+};
+
void PhysicsServer3DSW::init() {
last_step = 0.001;
iterations = 8; // 8?