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author | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
commit | 2ee4ac183babedd679e901b0158f5268556deceb (patch) | |
tree | c0b5215b7ab17186835e1919912fa09de7301bfb /servers/physics_server.h | |
parent | c3e1d7b7c788530dc69e973352763a90da05d4e1 (diff) | |
download | redot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz |
Little Bits
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'servers/physics_server.h')
-rw-r--r-- | servers/physics_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h index da51dbc8e1..955caffe5b 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -58,6 +58,7 @@ public: virtual Transform get_transform() const=0; virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0; + virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0; virtual void set_sleep_state(bool p_enable)=0; virtual bool is_sleeping() const=0; |