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author | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2023-04-04 19:46:10 -0400 |
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committer | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2023-04-05 18:14:35 -0400 |
commit | 1d1d3c71e0b0f588150e8149c9bfe32afbb5e437 (patch) | |
tree | ae938c1777d1f118951f8035080fa193261b33aa /servers/physics_server_2d.cpp | |
parent | e11ae937d50946a9e170303eba0705d6377d080d (diff) | |
download | redot-engine-1d1d3c71e0b0f588150e8149c9bfe32afbb5e437.tar.gz |
Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
Updated additional 2D and 3D physics parameters based on team recommendations
Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r-- | servers/physics_server_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 4ad83ef327..fb5092e498 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -893,7 +893,7 @@ PhysicsServer2D::PhysicsServer2D() { GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5); - GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater"), 0.3); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2); } |