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author | Ricardo Buring <ricardo.buring@gmail.com> | 2023-01-10 23:28:02 +0100 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2023-01-10 23:28:02 +0100 |
commit | 3efa10554824d2e3af797061b04e0653cd463292 (patch) | |
tree | da42b7aec8dc1e401d7efa2ce7c4b4093cc086a5 /servers/physics_server_2d.cpp | |
parent | 91713ced81792b10fdc9367b7f355738e5d52777 (diff) | |
download | redot-engine-3efa10554824d2e3af797061b04e0653cd463292.tar.gz |
Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r-- | servers/physics_server_2d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 4973b9970a..214de27b35 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -126,6 +126,7 @@ void PhysicsDirectBodyState2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position); + ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_impulse); ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces); ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state); |