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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-30 11:05:30 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-04 12:27:42 -0700 |
commit | 4f8d761be632a9d342655aa88a0745465b2177b8 (patch) | |
tree | 4ad9b5bffd91a1ce2a30a8a60621e6ccfbadd8fa /servers/physics_server_2d.cpp | |
parent | 5b270278c869461a3dce2c0d0db71e0beaa50685 (diff) | |
download | redot-engine-4f8d761be632a9d342655aa88a0745465b2177b8.tar.gz |
Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.
Same changes made in 3D for consistency, and handling potential similar
cases.
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r-- | servers/physics_server_2d.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index ad53f9ed20..fe2970912a 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -430,6 +430,26 @@ void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_excl } } +Array PhysicsTestMotionParameters2D::get_exclude_objects() const { + Array exclude; + exclude.resize(parameters.exclude_objects.size()); + + int object_index = 0; + for (ObjectID object_id : parameters.exclude_objects) { + exclude[object_index++] = object_id; + } + + return exclude; +} + +void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) { + for (int i = 0; i < p_exclude.size(); ++i) { + ObjectID object_id = p_exclude[i]; + ERR_CONTINUE(object_id.is_null()); + parameters.exclude_objects.insert(object_id); + } +} + void PhysicsTestMotionParameters2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from); ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from); @@ -446,11 +466,15 @@ void PhysicsTestMotionParameters2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies); ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies); + ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects); + ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects"); } /////////////////////////////// |