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author | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-11 01:45:36 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-18 08:10:31 +0900 |
commit | b31115cdc1c635e0e33f7a1e053dc2d944bcf521 (patch) | |
tree | 7ccae68b9b7a5888b5215d415827043b16d52699 /servers/physics_server_2d.cpp | |
parent | dbd15243621ec595742b18abc4c26f3cb2e00f3d (diff) | |
download | redot-engine-b31115cdc1c635e0e33f7a1e053dc2d944bcf521.tar.gz |
Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r-- | servers/physics_server_2d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 26768e300c..ee6764d8e1 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -706,6 +706,9 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask); + ClassDB::bind_method(D_METHOD("body_set_collision_priority", "body", "priority"), &PhysicsServer2D::body_set_collision_priority); + ClassDB::bind_method(D_METHOD("body_get_collision_priority", "body"), &PhysicsServer2D::body_get_collision_priority); + ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param); |