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authorSilc Renew <tokage.it.lab@gmail.com>2022-08-11 01:45:36 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2022-08-18 08:10:31 +0900
commitb31115cdc1c635e0e33f7a1e053dc2d944bcf521 (patch)
tree7ccae68b9b7a5888b5215d415827043b16d52699 /servers/physics_server_2d.cpp
parentdbd15243621ec595742b18abc4c26f3cb2e00f3d (diff)
downloadredot-engine-b31115cdc1c635e0e33f7a1e053dc2d944bcf521.tar.gz
Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r--servers/physics_server_2d.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 26768e300c..ee6764d8e1 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -706,6 +706,9 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_priority", "body", "priority"), &PhysicsServer2D::body_set_collision_priority);
+ ClassDB::bind_method(D_METHOD("body_get_collision_priority", "body"), &PhysicsServer2D::body_get_collision_priority);
+
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);