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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:42:47 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:42:47 -0700
commitb8eeb34b4e18304ce24bda6001c6f120b99ddeec (patch)
treedb3af96a27ceb15562692de0777007fdc87da5a5 /servers/physics_server_3d.h
parent77721b35ba21f2e7e8bb42cf415fccb018517843 (diff)
downloadredot-engine-b8eeb34b4e18304ce24bda6001c6f120b99ddeec.tar.gz
Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r--servers/physics_server_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index c2fdb0a19b..dbd734ba32 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -520,7 +520,7 @@ public:
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0;
+ virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
virtual AABB soft_body_get_bounds(RID p_body) const = 0;