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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-01 08:42:47 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-01 08:42:47 -0700 |
commit | b8eeb34b4e18304ce24bda6001c6f120b99ddeec (patch) | |
tree | db3af96a27ceb15562692de0777007fdc87da5a5 /servers/physics_server_3d.h | |
parent | 77721b35ba21f2e7e8bb42cf415fccb018517843 (diff) | |
download | redot-engine-b8eeb34b4e18304ce24bda6001c6f120b99ddeec.tar.gz |
Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r-- | servers/physics_server_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index c2fdb0a19b..dbd734ba32 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -520,7 +520,7 @@ public: virtual void soft_body_set_space(RID p_body, RID p_space) = 0; virtual RID soft_body_get_space(RID p_body) const = 0; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0; + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0; virtual AABB soft_body_get_bounds(RID p_body) const = 0; |