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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-18 12:24:30 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-18 17:01:10 -0700
commitcc39dca9f7d960d1bb137f1dcbbf1da5cec8a505 (patch)
tree555c5721844576a85183de9f1c33cd19c671f73c /servers/physics_server_3d.h
parent5bb3dbbedd4f32974eef36ffc83bbe29abb65ab1 (diff)
downloadredot-engine-cc39dca9f7d960d1bb137f1dcbbf1da5cec8a505.tar.gz
Rename Godot Physics classes from *SW to Godot*
Also moved MT physics server wrappers to the main servers folder, since they don't have to be implementation specific.
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r--servers/physics_server_3d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index c609afc11e..6f55e287c9 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PHYSICS_SERVER_H
-#define PHYSICS_SERVER_H
+#ifndef PHYSICS_SERVER_3D_H
+#define PHYSICS_SERVER_3D_H
#include "core/io/resource.h"
#include "core/object/class_db.h"
@@ -903,4 +903,4 @@ VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisFlag);
VARIANT_ENUM_CAST(PhysicsServer3D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer3D::ProcessInfo);
-#endif
+#endif // PHYSICS_SERVER_3D_H