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| author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
| commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
| tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /servers/rendering/rasterizer_rd/rasterizer_effects_rd.h | |
| parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) | |
| download | redot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz | |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_effects_rd.h')
| -rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_effects_rd.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index 531591442b..1b16648ca6 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -66,6 +66,8 @@ class RasterizerEffectsRD { COPY_MODE_SIMPLY_COPY_DEPTH, COPY_MODE_MIPMAP, COPY_MODE_LINEARIZE_DEPTH, + COPY_MODE_CUBE_TO_PANORAMA, + COPY_MODE_CUBE_ARRAY_TO_PANORAMA, COPY_MODE_MAX, }; @@ -564,6 +566,7 @@ class RasterizerEffectsRD { public: void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false); void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false); + void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array); void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); |
