summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_canvas_cull.cpp
diff options
context:
space:
mode:
authorAaron Franke <arnfranke@yahoo.com>2020-04-03 05:50:40 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-01-09 03:47:14 -0500
commit1d5042c9e265219dec8da7311879f12ef3ef698b (patch)
tree9456ab509bbcaf26cad8dca32dbe18a3cca9277d /servers/rendering/renderer_canvas_cull.cpp
parent98ccaa1bad97bdb83b2afd6a4df6f7a392745592 (diff)
downloadredot-engine-1d5042c9e265219dec8da7311879f12ef3ef698b.tar.gz
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.cpp')
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 2d2847e6ca..e1ce52661c 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -721,8 +721,10 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
static const int circle_points = 64;
points.resize(circle_points);
+ const real_t circle_point_step = Math_TAU / circle_points;
+
for (int i = 0; i < circle_points; i++) {
- float angle = (i / float(circle_points)) * 2 * Math_PI;
+ float angle = i * circle_point_step;
points.write[i].x = Math::cos(angle) * p_radius;
points.write[i].y = Math::sin(angle) * p_radius;
points.write[i] += p_pos;