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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-02-01 20:55:25 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-01 20:55:25 +0100 |
| commit | d2e121650476af0a91bc24ea38253428e97f9695 (patch) | |
| tree | 22b120a76f0430faa9e4a9383f7c0c83557616b6 /servers/rendering/renderer_canvas_cull.cpp | |
| parent | 264504d76d2c1ea374d5508e6a2634e2b5002d84 (diff) | |
| parent | 1d5042c9e265219dec8da7311879f12ef3ef698b (diff) | |
| download | redot-engine-d2e121650476af0a91bc24ea38253428e97f9695.tar.gz | |
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.cpp')
| -rw-r--r-- | servers/rendering/renderer_canvas_cull.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 2d2847e6ca..e1ce52661c 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -721,8 +721,10 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, static const int circle_points = 64; points.resize(circle_points); + const real_t circle_point_step = Math_TAU / circle_points; + for (int i = 0; i < circle_points; i++) { - float angle = (i / float(circle_points)) * 2 * Math_PI; + float angle = i * circle_point_step; points.write[i].x = Math::cos(angle) * p_radius; points.write[i].y = Math::sin(angle) * p_radius; points.write[i] += p_pos; |
