diff options
| author | reduz <reduzio@gmail.com> | 2021-01-25 21:52:58 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-01-26 10:24:12 -0300 |
| commit | 280f334f81c439d391d9934f9cf1791f074c3773 (patch) | |
| tree | 71a32df86c05bcb6ab60e14a6ac142e2d72bc875 /servers/rendering/renderer_rd/cluster_builder_rd.cpp | |
| parent | 7086d72e13b8e2a0617a97236f880ec167386634 (diff) | |
| download | redot-engine-280f334f81c439d391d9934f9cf1791f074c3773.tar.gz | |
Reorganize RenderingDevice barriers
-Removed sync to draw, now everything syncs to draw by default.
-Fixed many validation layer errors.
-Added support for VkImageViewUsageCreateInfo to fix validation layer warnings.
-Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
Diffstat (limited to 'servers/rendering/renderer_rd/cluster_builder_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/cluster_builder_rd.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp index 8d9cff0f43..c35e5e1730 100644 --- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp +++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp @@ -401,11 +401,11 @@ void ClusterBuilderRD::bake_cluster() { RENDER_TIMESTAMP(">Bake Cluster"); //clear cluster buffer - RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, true); + RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size); if (render_element_count > 0) { //clear render buffer - RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, true); + RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size); { //fill state uniform @@ -420,12 +420,12 @@ void ClusterBuilderRD::bake_cluster() { state.cluster_depth_offset = (render_element_max / 32); state.cluster_data_size = state.cluster_depth_offset + render_element_max; - RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, true); + RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state); } //update instances - RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, true); + RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements); RENDER_TIMESTAMP("Render Elements"); |
