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authorreduz <reduzio@gmail.com>2021-01-17 13:25:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2021-01-19 23:31:06 +0100
commit099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (patch)
treedea148899efa156adf4c7b9ff32464871cef4253 /servers/rendering/renderer_rd/renderer_storage_rd.cpp
parent7008e3c6eafa374e5d64ee7867608abe696698c2 (diff)
downloadredot-engine-099dee35f47db3e293cb8e60287ffe6a44f3d5d4.tar.gz
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index b74a1083e7..6203f3ba64 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -7340,6 +7340,7 @@ void RendererStorageRD::_update_decal_atlas() {
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1, true);
{
//create the framebuffer