diff options
| author | reduz <reduzio@gmail.com> | 2021-01-17 13:25:38 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2021-01-19 23:31:06 +0100 |
| commit | 099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (patch) | |
| tree | dea148899efa156adf4c7b9ff32464871cef4253 /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
| parent | 7008e3c6eafa374e5d64ee7867608abe696698c2 (diff) | |
| download | redot-engine-099dee35f47db3e293cb8e60287ffe6a44f3d5d4.tar.gz | |
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index b74a1083e7..6203f3ba64 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -7340,6 +7340,7 @@ void RendererStorageRD::_update_decal_atlas() { tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1, true); { //create the framebuffer |
