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authorreduz <reduzio@gmail.com>2020-12-31 09:42:56 -0300
committerreduz <reduzio@gmail.com>2021-01-05 08:50:18 -0300
commit9a2f18f8e7311d98fa545fdc5b247f14770ea822 (patch)
treed87ce917807682b6e90ca06557b4c19f49713402 /servers/rendering/renderer_rd/renderer_storage_rd.cpp
parent8a1c37dc2212da7c403b41c37875587083e93c10 (diff)
downloadredot-engine-9a2f18f8e7311d98fa545fdc5b247f14770ea822.tar.gz
Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp51
1 files changed, 36 insertions, 15 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 68983da408..c6e93e93bc 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -4155,24 +4155,18 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
return particles->draw_passes[p_pass];
}
-void RendererStorageRD::particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) {
- RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance);
-
+void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- ERR_FAIL_COND(instance->base_type != RS::INSTANCE_PARTICLES_COLLISION);
-
- particles->collisions.insert(instance);
+ particles->collisions.insert(p_particles_collision_instance);
}
-void RendererStorageRD::particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) {
- RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance);
-
+void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->collisions.erase(instance);
+ particles->collisions.erase(p_particles_collision_instance);
}
void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
@@ -4272,9 +4266,15 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
to_particles = p_particles->emission_transform.affine_inverse();
}
uint32_t collision_3d_textures_used = 0;
- for (const Set<RendererSceneRender::InstanceBase *>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
- ParticlesCollision *pc = particles_collision_owner.getornull(E->get()->base);
- Transform to_collider = E->get()->transform;
+ for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
+ if (!pci || !pci->active) {
+ continue;
+ }
+ ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
+ ERR_CONTINUE(!pc);
+
+ Transform to_collider = pci->transform;
if (p_particles->use_local_coords) {
to_collider = to_particles * to_collider;
}
@@ -5096,6 +5096,22 @@ bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_colli
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
}
+RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
+ ParticlesCollisionInstance pci;
+ pci.collision = p_collision;
+ return particles_collision_instance_owner.make_rid(pci);
+}
+void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
+ ERR_FAIL_COND(!pci);
+ pci->transform = p_transform;
+}
+void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
+ ERR_FAIL_COND(!pci);
+ pci->active = p_active;
+}
+
/* SKELETON API */
RID RendererStorageRD::skeleton_create() {
@@ -5290,17 +5306,20 @@ RID RendererStorageRD::light_create(RS::LightType p_type) {
light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
+ light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+ light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
- light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
+ light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
- light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0;
+ light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
return light_owner.make_rid(light);
}
@@ -8188,6 +8207,8 @@ bool RendererStorageRD::free(RID p_rid) {
}
particles_collision->instance_dependency.instance_notify_deleted(p_rid);
particles_collision_owner.free(p_rid);
+ } else if (particles_collision_instance_owner.owns(p_rid)) {
+ particles_collision_instance_owner.free(p_rid);
} else if (render_target_owner.owns(p_rid)) {
RenderTarget *rt = render_target_owner.getornull(p_rid);