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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-24 15:46:25 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-25 12:22:25 +0200 |
commit | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (patch) | |
tree | 59a079f13b5c03c2dd3328a26c55f3618e6014f6 /servers/rendering/renderer_rd/shader_compiler_rd.cpp | |
parent | a0f7f42b842462646281f5c4c9a8db070e034adc (diff) | |
download | redot-engine-ac3322b0af8f23e8e2dac8111200bc69b5604c9f.tar.gz |
Use const references where possible for List range iterators
Diffstat (limited to 'servers/rendering/renderer_rd/shader_compiler_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 8c4070562e..219a733483 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -760,7 +760,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (var_frag_to_light.size() > 0) { String gcode = "\n\nstruct {\n"; - for (Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) { + for (const Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) { gcode += "\t" + _prestr(E.second.precision) + _typestr(E.second.type) + " " + _mkid(E.first); if (E.second.array_size > 0) { gcode += "["; @@ -1394,7 +1394,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) { ShaderLanguage::get_builtin_funcs(&func_list); - for (String &E : func_list) { + for (const String &E : func_list) { internal_functions.insert(E); } texture_functions.insert("texture"); |