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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-13 08:12:04 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-13 09:20:16 +0300 |
commit | fa96c98bdf7a4ec3a97a6f99dea37a98c2c77f35 (patch) | |
tree | 617c4c2afa4c7c78be78948fdce6c3026178439b /servers/rendering/renderer_rd/shader_compiler_rd.cpp | |
parent | 1a9c8aaba9214dbed40c2c58adce724e1b7b8276 (diff) | |
download | redot-engine-fa96c98bdf7a4ec3a97a6f99dea37a98c2c77f35.tar.gz |
Fix shader crash when using local var with the same name as varying
Diffstat (limited to 'servers/rendering/renderer_rd/shader_compiler_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 9c1068ea2e..8aa03b6426 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -887,7 +887,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge SL::VariableNode *vnode = (SL::VariableNode *)p_node; bool use_fragment_varying = false; - if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { + if (!vnode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { if (p_assigning) { if (shader->varyings.has(vnode->name)) { use_fragment_varying = true; @@ -1037,7 +1037,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge SL::ArrayNode *anode = (SL::ArrayNode *)p_node; bool use_fragment_varying = false; - if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { + if (!anode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { if (anode->assign_expression != nullptr && shader->varyings.has(anode->name)) { use_fragment_varying = true; } else { |