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| author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-06-09 12:33:41 +0300 |
|---|---|---|
| committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-10-04 13:57:44 +0300 |
| commit | 6873ecaaf9b2c5ad35487b1ff1d4be17770d7aab (patch) | |
| tree | de4cd78ab2cb88ef311b740fb3ace2640d85de76 /servers/rendering/renderer_rd/shader_compiler_rd.h | |
| parent | a8f53dccedd052db4d54cd90d3fc693c60c922de (diff) | |
| download | redot-engine-6873ecaaf9b2c5ad35487b1ff1d4be17770d7aab.tar.gz | |
Added support for uniform arrays in shaders
Diffstat (limited to 'servers/rendering/renderer_rd/shader_compiler_rd.h')
| -rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h index 0fe9047967..2ab689c27c 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.h +++ b/servers/rendering/renderer_rd/shader_compiler_rd.h @@ -65,6 +65,7 @@ public: ShaderLanguage::TextureFilter filter; ShaderLanguage::TextureRepeat repeat; bool global; + int array_size; }; Vector<Texture> texture_uniforms; |
