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authorYuri Roubinsky <chaosus89@gmail.com>2021-06-09 12:33:41 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-10-04 13:57:44 +0300
commit6873ecaaf9b2c5ad35487b1ff1d4be17770d7aab (patch)
treede4cd78ab2cb88ef311b740fb3ace2640d85de76 /servers/rendering/renderer_rd/shader_compiler_rd.h
parenta8f53dccedd052db4d54cd90d3fc693c60c922de (diff)
downloadredot-engine-6873ecaaf9b2c5ad35487b1ff1d4be17770d7aab.tar.gz
Added support for uniform arrays in shaders
Diffstat (limited to 'servers/rendering/renderer_rd/shader_compiler_rd.h')
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h
index 0fe9047967..2ab689c27c 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.h
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.h
@@ -65,6 +65,7 @@ public:
ShaderLanguage::TextureFilter filter;
ShaderLanguage::TextureRepeat repeat;
bool global;
+ int array_size;
};
Vector<Texture> texture_uniforms;