diff options
| author | reduz <reduzio@gmail.com> | 2021-04-13 17:01:43 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-04-14 11:37:52 -0300 |
| commit | d3b49c416ab0f2009bb41a035f8171726f892cce (patch) | |
| tree | 12b9832f1840a72c886680cadd55a7b6bcf74cd3 /servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl | |
| parent | 8ce0fb0a946455ed6a7bc8a54fcf90a9d5a9ae4d (diff) | |
| download | redot-engine-d3b49c416ab0f2009bb41a035f8171726f892cce.tar.gz | |
Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl')
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl index 7f269b7af3..9fa84657d1 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl @@ -22,7 +22,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define BLOCK_SIZE 8 |
